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Designing sounds

What the pandemic taught us about sound and work environment

When we returned to the office after two years of working from home during the pandemic, we were able to compare work environments in a way that many hadn't done before. Together with the latest research, this has led to some interesting insights that Svensson shares here.

  

Covid-19 affected both how and where we (with office jobs) performed our work. When we were then able to return to the offices, we expected more flexible solutions than before for where we would carry out our work.


Problems in activity-based offices

According to a 2021 survey, most now prefer to work from home between one and three days a week. Having become accustomed to working from home – with fewer distractions in the work environment – people now more clearly notice the deficiencies in the design of today's office environments and, therefore, do not want to be in the offices as often as before.

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It is primarily open-plan and activity-based offices that give rise to disturbance-related problems, as they rarely have workspaces that support concentration and uninterrupted work. It means we need to consider the sound environment as a whole..

Today's regulations and directives


When it comes to working with sound environments in today's office, most methods focus on reducing unwanted noise. Both research and legislation have focused on how sources of "unwanted sound" can be managed, and how we are disturbed by these sounds.

The pattern is clear: Official regulations such as the European Noise Directive and technical guidelines from EEA and WHO focus solely on reducing environmental noise and noise levels. This means that sound environments are assessed and addressed based on decibel levels.

However, how a sound environment is perceived is much more complex than just the sum of its decibels.

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What we can learn


For example, research has shown that sounds that are not meaningful to the person hearing them can be really unpleasant (even at low decibels). And that sounds coming from sources we like are perceived as pleasant even if the decibels are high. Thus, only lowering the decibel level cannot guarantee a better sound environment in the office. On the contrary, research reports indicate that too quiet environments can actually contribute to a sense of anxiety and worry. And ironically enough, one of the big problems in office landscapes today is that they have become too muted, while many people are cramped in too small a space. There, we are more disturbed by other people's conversations than by noise.

A thought experiment


So to test applying these lessons: Imagine we are designing the sound environment in a workplace together. Let's forget about sound-related directives and building requirements for a moment, and instead focus on the challenge of creating a balance between different functions in the room. A balance that suits groups or teams – while allowing for individual needs.

What kind of tasks are being performed, what is the level of complexity? How do we make it possible for colleagues to both collaborate with others, or concentrate on their own tasks in one and the same place?

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Considering multiple senses


Finally, we also want to highlight what our concept Designing sounds is about; that a sound environment is not just about hearing. What we hear is also affected by other senses, such as smell and touch, for example. Not to mention sight and spatial experience. Therefore, we can influence people's perception of the sound environment through the visual and spatial design of the room they are in.

Many of the "post-pandemic" insights in this article come from office design, but they apply equally to the design of schools, hospitals, and other environments where we share spaces with each other.

Even before COVID-19, we knew quite a bit about levels, noise, and disturbances – but perhaps it was only when we were together again after the pandemic that we understood what everything meant.

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The article is written by Martin Ljungdahl Eriksson, PhD in informatics with a focus on work-integrated learning, who researches the use of sound as a design element to influence experiences and behaviours.

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